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"Ranj" <nomail@nomail> wrote in message
news:web.425be4b2825a36abc40f76ea0@news.povray.org...
> Hi, does anyone know a shortcut or macro for building spiral staircases?
> Thanx
>
Hi Ranj,
You just need to define your step, then use a while loop to position a bunch
of copies of it in a spiral.
Here's a very simple example:
// Spiral Staircase
#include "colors.inc"
#include "stones.inc"
camera {location <-2, 5, -2> look_at <0, 3, 0>}
light_source { <0, 50, -10> color White}
light_source { <-100, 5, -10> color White}
#declare StepArc = 20;
#declare StepHeight = 0.075;
#declare StepRise = 0.15;
#declare StepWidth = 1;
#declare NumberOfSteps = 45;
#declare Step = difference {
cylinder {0,StepHeight*y,1}
plane {-z,0}
plane { z,0 rotate StepArc*y}
}
#declare Rail = union {
cylinder {0,y,0.01 translate <StepWidth*0.95,StepHeight,0> rotate
0.5*StepArc*y}
sphere {y,0.02 translate <StepWidth*0.95,StepHeight,0> rotate
0.5*StepArc*y}
pigment {color Gold}
}
#local i=0;
#while (i<NumberOfSteps)
object {Step
rotate -i*StepArc*y
translate i*StepRise*y
texture {T_Stone1 scale 0.05 rotate 2*i*StepArc*y}
}
object {Rail
rotate -i*StepArc*y
translate i*StepRise*y
}
#local i = i + 1;
#end
Chris B.
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